Unity iOS Essentials by Wiebe Robert

Unity iOS Essentials by Wiebe Robert

Author:Wiebe, Robert [Wiebe, Robert]
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2011-12-07T20:00:00+00:00


Typically, for rendering and batching (combining multiple objects into a single object, so that they can all be drawn with a single draw call) both Static Batching and Dynamic Batching should be enabled. There may be rare cases where performance or memory is an issue, and batching needs to be turned off. It is important to remember to mark objects that don't move as Static in the editor, as shown in the following screenshot, so that Unity3D knows that Static Batching can be applied to those objects:



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